KO II

how to make trap on the KO II

Trap centers on the 808, rolling hats, and sparse hard-hitting drums. Keys mode plays the 808 melodically and punch-in FX handles hat rolls.

130-150 BPM (half-time feel ~70-75) · Half-time kick and snare, fast hat subdivisions, deep 808.

  1. 1. Set the fast tempo.
    Hold TEMPO around 140 BPM. The snare lands half-time.
  2. 2. Get an 808 you can pitch.
    Put an 808 sample on a pad and enable KEYS mode to play it melodically.
  3. 3. Program sparse hard drums.
    Step-sequence kick and a clap or snare on the half-time backbeat in Group A.
  4. 4. Roll the hats.
    Use punch-in FX for stutter and roll bursts on the hats instead of programming every note.
  5. 5. Tighten the low end.
    Use the compressor, and sidechain so the 808 and kick don't clash.
tips
  • Slide the 808 between two notes for a glide.
  • Keep the arrangement sparse so it hits harder.

Device steps reference the official KO II manual. Musical guidance is general production advice.