How do I build a full song?
Building a full song on the KO II uses three core concepts working together: scenes, commit, and song mode. Here is the full workflow from first beat to finished arrangement.
Start with a single scene
Press MAIN, then record your first patterns across the groups. Use Group A for drums, Group B for bass, Group C for melodies, and Group D for loops or samples. Get one complete section sounding how you want it.
Commit to build sections
Press SHIFT + MAIN to commit. This saves your current patterns as a scene and duplicates it into a new one, so you can add variations without losing what came before. Commit as many times as you like, tweaking each new scene to create intros, verses, choruses, and breakdowns.
Arrange scenes into a song
Hold MAIN then press ENTER to open the song list editor. From here:
- 1.Press SHIFT + Group A to add a new song position to the list.
- 2.Hold SHIFT and press + or - to choose which scene plays at that position.
- 3.Repeat to fill up to 99 song positions in the order you want.
- 4.Press SHIFT + PLAY to play the full song from the start.
Tips for longer songs
Each pattern can be up to 99 bars long, and you can chain up to 99 scenes, giving you a maximum of 9,801 bars total. You can also sync scene changes to bar or pattern end via system settings, under SEQ, SCN.